Francisco Rojas
Francisco Rojas
3D Character Artist
CDMX, Mexico

Available for freelance and full-time opportunities.
Also available for character and creature commissions, including collectibles and 3D printing-ready assets.

3D Character & Creature Artist specializing in stylized and realistic characters for games, film, and collectibles. Experienced in taking assets from concept to final production, with strong expertise in sculpting, modeling, texturing, and real-time optimization. Proficient in Maya, ZBrush, Substance Painter, and Unreal Engine. Collaborative and production-focused, with experience mentoring artists and delivering polished work on schedule.

Email - pakoartwork@gmail.com
Portfolio - https://pakoartwork.com
Instagram - https://www.instagram.com/pakoartwork/

Core Strengths:
- Stylized Characters
- Realistic Characters
- Anatomy
- Creature Sculpting
- Digital Sculpting
- Hard Surface
- Texturing
- Rendering

Production:
- Game-ready assets
- Real-time optimization
- Texturing (PBR / UDIM)
- 3D printing preparation

Resume PDF

Skills

Digital SculptingSculptingAnatomy3D ModelingOrganicTexturingPBR TexturingUDIMsRenderingLightingHard SurfaceMaterialsPropsEnvironment DesignPhotogrammetry

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
V-Ray
V-Ray
Arnold
Arnold
Redshift
Redshift
Blender
Blender
Houdini
Houdini
Mari
Mari
Unity
Unity

Experience

  • CG Lead at Studio X
    San Francisco, US
    September 2023 - December 2024

    - Guided a student-led production team, advising on character modeling, sculpting, surfacing, and texturing workflows.

    - Taught workshops on hard-surface and organic modeling using Maya, ZBrush, Substance Painter, Arnold, and Unreal Engine.

    - Oversaw character pipeline documentation, feedback processes, and quality control for production assets.

  • Instructor at Escena, Escuela de Animación
    Mexico City, MX
    July 2019 - July 2021

    - Taught introductory and advanced ZBrush and Maya courses to groups of up to 15 students.

    - Delivered curriculum focused on stylized and realistic sculpting workflows.

    - Mentored students through hands-on exercises in topology, UVs, baking, and asset presentation.

  • Character Modeler at Freelance
    Orlando, Florida, US
    July 2019 - August 2020

    - Created sculpted and modeled characters and props for academic and professional projects.

    - Delivered optimized characters, textures, and hair cards for the VR game The Thrill of the Fight.

    - Completed UVs, baking, retopology, and Unity asset integration.

  • Character Artist Internship at Sony PlayStation Computer Entertainment
    San Diego , US
    May 2018 - July 2018

    - Supported the character team on MLB The Show 2019, modeling props and crowd characters.

    - Used photogrammetry data for facial scans; performed retopology and real-time engine preparation.

    - Assisted in asset integration and performance optimization.