📧 pakoartwork@gmail.com
🎓 MFA in Animation & VFX – 3D Modeling
Served as CG Lead for a student-led production course as part of my MFA program. This unpaid role involved supporting and guiding a team of artists, offering guidance on character modeling and texturing pipelines. Developed and facilitated workshops on creating complex hard surface and organic models, utilizing industry-standard tools such as Maya, ZBrush, Substance Painter, Arnold, and Unreal Engine.
Taught introductory 3-month ZBrush courses during the pandemic, instructing groups of up to 15 university students both on-site and online. Developed and delivered a curriculum focused on ZBrush and Maya, emphasizing digital sculpting workflows for creating stylized and realistic models.
Collaborated with students and professors at Full Sail University on academic and personal projects in an unpaid role. Completed a one-month contract sculpting and modeling all opponents and environmental props for the VR boxing game The Thrill of the Fight, including integrating optimized characters, textures, and hair cards into Unity.
Worked with the character artist team in modeling crowd hair and props for the game MLB The Show 2019. Gained experience implementing player faces using photogrammetry and retopologizing models in Maya for game engine integration.