Francisco Rojas
Francisco Rojas
3D Character & Creature Artist | Digital Sculptor
Mexico City, Mexico

📧 pakoartwork@gmail.com
🎓 MFA in Animation & VFX – 3D Modeling

Resume PDF

Skills

3D ModelingOrganicHard SurfaceDigital SculptingSculptingTexturingLightingRenderingEnvironment DesignPropsAnatomyPhotogrammetryMaterialsUDIMsPBR TexturingRigging

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Mari
Mari
Photoshop
Photoshop
Arnold
Arnold
Unity
Unity
Houdini
Houdini
Blender
Blender
Redshift
Redshift

Experience

  • September 2023 - December 2024
    CG Lead at Studio X
    San Francisco, US

    Served as CG Lead for a student-led production course as part of my MFA program. This unpaid role involved supporting and guiding a team of artists, offering guidance on character modeling and texturing pipelines. Developed and facilitated workshops on creating complex hard surface and organic models, utilizing industry-standard tools such as Maya, ZBrush, Substance Painter, Arnold, and Unreal Engine.

  • July 2019 - July 2021
    Instructor at Escena, Escuela de Animación
    Mexico City, MX

    Taught introductory 3-month ZBrush courses during the pandemic, instructing groups of up to 15 university students both on-site and online. Developed and delivered a curriculum focused on ZBrush and Maya, emphasizing digital sculpting workflows for creating stylized and realistic models.

  • July 2019 - August 2020
    Character Modeler at Freelance
    Orlando, Florida, US

    Collaborated with students and professors at Full Sail University on academic and personal projects in an unpaid role. Completed a one-month contract sculpting and modeling all opponents and environmental props for the VR boxing game The Thrill of the Fight, including integrating optimized characters, textures, and hair cards into Unity.

  • May 2018 - July 2018
    Character Artist Internship at Sony PlayStation Computer Entertainment
    San Diego , US

    Worked with the character artist team in modeling crowd hair and props for the game MLB The Show 2019. Gained experience implementing player faces using photogrammetry and retopologizing models in Maya for game engine integration.